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Caligni: The name "caligni" is an ancient term for the races now collectively known as dark folk, sometimes still used by dark folk communities to refer to themselves. Catfolk: A race of graceful explorers, catfolk are both clannish and curious by nature. They tend to get along with races that treat them well and respect their boundaries.


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Their skin is bleached gray, deepening to obsidian at the extremities. Caligni age at the same rate as half-elves, and don't typically breed true, instead giving birth to more common dark folk types—typically dark creepers. Most caligni adventurers become rogues and slayers, adopting the training of their dark creeper and dark stalker brethren.


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Dark slayers are a relatively rare sub-race of the dark folk imbued with malign energies that grant them a suite of deadly spell-like abilities beyond those normally accessible to their kin. They are usually encountered leading small bands of dark creepers, and seethe with barely concealed envy of the dark stalkers, ever scheming to displace them and claim a dark folk tribe of their own.


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Dark Folk, Dark Stalker This tall humanoid's pale brow and black, soulless eyes are all that can be seen above a black scarf wrapped around its face. Dark Stalker CR 4 Source Pathfinder RPG Bestiary pg. 54 XP 1,200 CN Medium humanoid (dark folk) Init +4; Senses see in darkness; Perception +8 Defense


Caligni Caller Monsters Archives of Nethys Pathfinder 2nd Edition Database

Dark folk Edit Dark folk are descendants of Azlanti survivors who fled into the Darklands following Earthfall. During the Age of Darkness they split into two morphologically distinct groups: the smaller, and more numerous dark creepers, and their leaders, the dark stalkers.


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CE Medium humanoid ( dark folk) Init +3; Senses detect magic, see in darkness; Perception +8 DEFENSE AC 17, touch 14, flat-footed 13 (+3 Dex, +1 dodge, +3 natural) hp 52 (8d8+16) Fort +4, Ref +9, Will +3 Weaknesses light blindness OFFENSE Speed 30 ft. Melee mwk dagger +10/+5 (1d4+2/19-20 plus black smear poison)


Ok, Character number 2!! The Aarakocra monk for thefreegladelancer I was really excited about

Caligni 3 is both an ancient umbrella term for the humanoids that surface-dwellers call dark folk, 4 as well as a word that specifically refers to genetic throwbacks among their kind who more closely resemble their Azlanti ancestors. 5. Appearance. Dark folk, although separated into distinct forms, share certain characteristics. All are dirty humanoid creatures, although stalkers are taller.


Creature Codex — Dark Folk, Dark Vanguard

CE Small humanoid (dark folk) Init +4; Senses detect magic, see in darkness; Perception +4 Defense AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) hp 22 (4d8+4) Fort +2, Ref +8, Will +1 Weaknesses light blindness Offense Speed 30 ft. Melee kukri +8 (1d3-1/18-20 plus black smear poison)


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: Taking the form of a hollow, gap-jointed , Husk embodied emptiness, loneliness, and narcissism. : This stern Forsaken prohibited acts of kindness or mercy toward relatives. of the Heavy Voice: A hulking figure of shadow with a punishing touch and rending voice, Reshmit was a Forsaken embodiment of violence.


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Dark Folk Source Pathfinder RPG Bestiary pg. 53 Note from Nethys: This family represents a group of similar monsters. No official description was provided. Members Caligni (CR 1/2), Dark Caller (CR 5), Dark Champion (CR 5), Dark Creeper (CR 2), Dark Dancer (CR 1), Dark Empath (CR 2), Dark Slayer (CR 3), Dark Stalker (CR 4)


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Owbs are entities from the Shadow Plane with strong ties to the dark folk, who worship the owbs as their closest connection to the gods of shadows and truly believe that the first of their kind were created by the owbs. 1. Appearance. An owb resembles a floating, legless, humanoid torso draped in shadow. Its form measures three and a half feet tall and weighs 20 pounds, but owbs often float so.


ArtStation Darkfolk Calingi

CN Small humanoid ( dark folk) Init +4; Senses see in darkness; Perception +4 DEFENSE AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) hp 13 (2d8+4) Fort +2, Ref +7, Will +0 Weaknesses light blindness OFFENSE Speed 30 ft. Melee club +2 (1d4) or dagger +6 (1d3/19-20 plus poison)


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ECOLOGY. Environment any underground Organization solitary, gang (1 dark slayer and 2-5 dark stalkers), or clan (20-80 dark creepers plus 1 dark stalker or dark slayer per 20 dark creepers) Treasure standard (kukri, black smear [2 doses], other gear) . Dark slayers are relatively rare sub-race of the dark folk imbued with malign energies that grant them a suite of deadly spell-like abilities.


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Caligni rogue 1 CN Medium humanoid (dark folk) Init +7; Senses see in darkness; Perception +3 Defense AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex) hp 12 (1d8+4) Fort +3, Ref +5, Will -1 Weaknesses light sensitivity Offense Speed 30 ft. Melee short sword +1 (1d6+1/19-20) Ranged dart +3 (1d4+1) Special Attacks death throes, sneak attack +1d6


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Dark Stalker. This tall humanoid's pale brow and black, soulless eyes are all that can be seen above a black scarf wrapped around its face. The strange and mysterious dark stalkers are the undisputed leaders of dark folk society. Deep underground, these creatures dwell in strange villages (some rumors suggest entire cities) built of stone and.


Paizo / Paizo Blog / Tags / Monsters / Dark Folk

CN Small humanoid ( dark folk) Init +3; Senses see in darkness; Perception +4 DEFENSE AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size) hp 19 (3d8+6) Fort +3, Ref +6, Will +1 Weaknesses light blindness OFFENSE Speed 30 ft. Melee dagger +6 (1d3/19-20 plus poison) Special Attacks death throes, sneak attack (+1d6)